🎮 Update Summary 🎮
⚙️ Tactical Gears
- 🔊 Sonic Boombox: Now triggers on cards spawning 5 or more units and affects all allies for greater triggering control.
- ⚡ Thunderbolt: Damage has been reduced, and the cooldown is now shorter.
- 🤖 Medical Drone: Healing has been reduced, the cooldown is shorter, and it now triggers when a unit’s health drops below 70%.
- 🔥 Heatwave Emitter: Triggers with 3 attacking units, including your Hero, so hero plus 2 units will work.
- 💉 Adreno-Rejuv Serum: Life recovery has been slightly reduced and it no longer triggers when attacking buildings, preventing unwanted triggering.
- 🛡️ Barrier Generator: The cooldown has been reduced, but it now absorbs less damage.
- 🛠️ Event: Equipping two items of the same class is now prevented, forcing you to use one offensive and one defensive item in 1v1 Tactical Gear Event.
🏅 Hero Mastery
- Heroes can now level up to 70, offering an additional +5% HP and damage bonus at maximum level.
- Introducing the Mastery Badge, rewarded for reaching the maximum mastery level of a Hero, which provides a special Hero spawning effect.
- Each mastery badge grants a permanent 5% HP and damage bonus to your towers, up to a maximum of 50%.
⚖️ Balancing
- The effects of fury and adrenaline on Heroes have been reduced by 50%.
- The radius of the Orbital Laser has been reduced from 2.4 to 2.2.
- Enzo’s charge no longer resets if the target dies before Enzo can attack.
🔧 Bug Fixes
- Fixed a crash when spectating 2v2 matches.
- Fixed Enzo’s charge attack being interrupted by collisions.
This update brings a host of improvements and fixes to enhance your gameplay experience. Enjoy the new features and happy gaming! 🎮✨